The Operational Art of War is a dream project of designer Norm Koger, whose resume includes such great computer wargames as Tanks, Age of Rifles, Conflict: Korea, and Conflict: Middle East. 1 sets another high-water mark, but on a much grander scale, and creates a new standard for large-scale computer wargaming. Atomic's V for Victory games, arguably computer wargaming's high-water mark, worked well because they melded the familiar wargame format (tiles on maps) with an ease of use that could only come with a computer. The only exceptions that come to mind are Sid Meier's Gettysburg! and Close Combat, which could only have been done on computer. The best computer wargames pay homage to their tabletop ancestors, becoming in essence grand computerized translations of paper maps and cardboard markers.
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January 2023
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